Thursday , July 29 2021

Battlefield V – Review – Battlefield V

Welcome, Battlefield fans! This year, we have divided reviews into single player and multiplayer components to give fans every style of play a better idea of ​​what happened. This review only includes single-player mode, with our multiplayer review and overall Battlefield V reviews coming soon.

Too often, single player campaigns from multiplayer shooters are especially little more than glorified tutorials. The Battlefield series is definitely guilty in the past, but the Battlefield V series of three two-hour campaigns is definitely not. Each has a pretty interesting story that guides you through a series of diverse and beautiful locations when they are not reduced to burning debris around you. I would only be happy to use better Battlefield tools to put us in the middle of a full-scale war more often.

This is a run-and-gun shooter, where health regenerates and weapons and ammunition abound. As a result, whenever the action heats up, the speed will be as fast as a very loud explosion. So this is a strange design choice by DICE that two of the three campaigns that you have are almost entirely on your own and emphasize the stealthy gameplay that is okay. It's okay, except that it doesn't place the power of the Battlefield map from a large map with space for many large-scale battles to be used properly.

It did not put the power of the Battlefield series in large-scale warfare to be used properly.

What is also strange is the fact that these missions are fought almost entirely on foot, in addition to a number of maps that give you the choice of riding a jeep or plane. The only time you can drive a tank or fly a real mission is for about a minute in a short tutorial, which is a little tempting. Three stories together are still fun six or more hours to fight, but there is a lot left at the table in that regard.

The first campaign, Under No Flag, starred in a bad boy who was recruited by a rude veteran to join the British Special Boat Service which turned out to be very unrelated to the ship. The couple's sabotage mission in North Africa began on a fairly linear walk, clandestinely to the Nazi airfield where the most memorable moments came from the mockery between the two. Their mentor-student relationships are cliched but well-written and acted, with moments of really funny humor to strengthen their character in the short time we are with them.

The Under No Flag's second mission is an interesting place: a wide-open map gives you a choice of three targets to be handled in any order. Technically it makes a little difference what you do, because no facility you go out to attack affects the other two, but the freedom to approach them from various angles – stop to mark enemy soldiers with your binoculars and plan your attack, Far Cry-style – gives the illusion of control. This map is large enough to allow you to steal planes and fly around, even though in normal difficulty enemy aircraft barely appear to strike back so controlling the sky is not as difficult as it should be.

You can stop to mark enemy soldiers with your binoculars and plan your attack, Far Cry style.

The campaign closes with a holdout mission against infantry and Nazi vehicles, which is a worthy fight as long as you avoid thinking about how absurd it is for a man to run between anti-tank, anti-air, and anti-tower personnel to fight a small army alone to jam.

t help in that effort that the enemy AI is very weak. German soldiers will sometimes take refuge, but just as often they will attack machine guns in the open. And after you shoot one, you have shot most of them – the variation is limited to standard troops with a variety of similar weapons, up-armored versions of the same soldiers who can absorb a number of annoying bullets, and occasionally army fire throwers. It does not give the meeting vehicle the boss feels, especially since anti-vehicle weapons are more difficult to come by.

The second campaign, Nordlys, sent us to frozen Norway and occupied the Nazis in clogs of young female resistance fighters – I tricked you – not to kill enemies by throwing knives at them while sliding using ski boots. These things are quite difficult to do, for obvious reasons, and once you have lured someone to satisfy mission challenges, you might as well not hide, where the throwing knife makes things easier. You can pull out skiing at any time, which is fun to play with – especially if you aren't too worried about being found out or having to recharge a checkpoint after driving from the edge of the cliff to death. They become much more useful in their second to last mission, which once again opens up many things and lets you choose your target. Skiing is not a substitute for aircraft, which unfortunately is not here.

You can kill enemies with throwing knives when zooming in by skiing.

In encouragement for variety, Nordlys uses freezing weather to introduce unique game mechanics on one of his missions where you have to warm yourself in the fire as often as possible so you don't get cold to death. However, I do not want this to last longer than that, because the patient's stealth kills and the time limit is not mixed well.

I have a harder time to be attracted to this character than in the UK, partly because it is difficult to read the subtitles for the voice of Norweigan acting when you are shot, but also because motivation and origin are very easy.

The last campaign available at launch, Tirailleur, is by far the best, for several reasons. The first is the story, which deftly handled his comments on race during the French liberation by asking for a seat to return to a more universal commentary on the costs of courage and human ambition, thus avoiding feelings of heaviness. History, he said, does not always support the brave. Although there is a similar problem with forcing people who do not speak French to divide our attention between covering headshots and reading subtitles, the protagonist of Tirailleur is very effective as a man whose noble purpose is to push him into a reckless method.

Tirailleur was the only campaign that made me feel like I was an important part of the army in the war.

Secondly, Tirailleur was the only campaign that made me feel like I was an important part of the army in the war rather than the super-powered Rambo. From the start, you fight with your troops being cut down to the right and left, and their presence makes the whole scenario more reasonable. The fact that the wind blows a number of ridiculous autumn leaves over the corpses of soldiers from both sides as you fill the past makes it far more poignant.

These battles – including the impressive horse coup mission to capture a fortified castle on a hill – are large scale, and even though you can never really drive or fly a vehicle at all, we can see spectacular views of battles that rage across the map , with artillery and rockets raining in the distance (or above you if you don't keep moving). This is clear what Battlefield is the best, and I have to wonder why DICE doesn't lean deeper.

Replayability in campaign missions comes from scattered collections and achievement-style challenges, such as dropping airplanes with handguns or saving resistance fighters without being detected, which gives you something to do besides the least resistant path.

It should be noted that the campaign screen has a place held open for The Last Tiger, which at some point in the near future will let us play from the perspective of non-Nazi German compulsory tank crews. EA has not said specifically when this fourth campaign will be available.

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