Epic Chief Executive Tim Sauny again commented on the controversial exclusive deals at the gaming store and promised. If Valve cuts the Steam platform share from 30% to 12%, the company will drop the further linking of the games with its own store.
This applies at least if Valve gives up small prints and costs "without significant conditions"Games must, from Epic's point of view, be able to use any kind of online system to manage friends and profile mechanisms, work with a store and inter-platform, and not to charge for purchases at other stores, such as game purchases Apple – Fortnite – do.
In addition, it must be ensured that in-game purchases can be accessed on all platforms.
If you are engaged with a steady 88% revenue share, you would like to join Steam Express.
– Tim Sweeney (@TimSweeneyEpic) April 25, 2019
This outlines Sweeney as "the spirit of an open platform, where the store is just a place to find games and pay for things"Such a definition currently describes Epic's platform perfectly: to the end of a vast roadmap where even elementary things like a shopping cart stall is a bit more than a place to buy products.
He was struggling against costs with hidden motives
The company has repeatedly stated that Epic believes that the 30% fee for platform operators is negative for the industry. Whether she believed that Valve could get a 12% charge, Sweeny did not want to respond to Twitter; the question more CEO.
Just like a little more detailed explanation @TimSweeneyEpicclaims that developers make less profit @ steam_gamesFinal result: My guessed assumption is that Valve makes an 8% profit from a game sold to Steam. Let's spoil this
– Mᴏʀᴛɪᴇʟ ? (@Mortiel) April 22, 2019
Valve herself has not discussed the plans of the Epic platform. According to a former Valve employee, the company could afford a reduction, but the figures for this claim are not mentioned. With an equal cost, exclusive games will disappear quickly, as Epic can not afford much more expensive subsidies for developers for a much longer time – a strategy the new one does not want to go on endlessly.
The fact that this will still be covering the costs of Valve is awarded in another negative evaluation. @Mortiel claims that only two-thirds of all games are sold through Steam. Since Valve accounts for only 30% of these sales, 19.8% remain above all capitalization. Together with transaction fees and the standard rate of capital spending, around 8% would be in the books as a profit. From the calculation it was ruled out that Valve already reduces the fees to 20% depending on the turnover of the game. 12% is simply the largest charge, the valve is not with black numbers can undermine – Epic is accused, with demands to cut costs only smart PR for their own thing to work.