Thursday , December 3 2020

"Pokemon: Let's Go" proves he's still unambitious



A player with Eevee in the new Pokemon Pokemon: Let's Go, Eevee! (via twitter.com)

There was never a game of Pokemon separating reaction than "Let's Go, Pikachu!" and "Let's Go, Eveve!", released earlier this month. For many people who are not familiar with the franchise in recent years, the idea of ​​a streamlined introductory experience was very attractive. For the many long-standing fans of the franchise, however, the prerequisite for Pokemon: Let's Go is in the face of progress in the series, which is becoming more and more entrenched with each successive entry.

Despite the many drawbacks and halves that puts "Let's Go", it is obvious that much love and care have gone into creating the game. References to previous games are everywhere. Known stories are dressed with cinematic cutscenes that have a real emotional weight. Extensive action of voice and expressions give you a real sense of affection for your partner from AVE or Pikachu. You can choose Pokemon from your party to follow your character around and even ride some of the larger ones.

That said, "Let's Go" feels like the culmination of almost every disappointing aspect of the main Pokémon games in recent years. Developer Freak is trying to change experience that never needs a lot of fixation first. The game keeps the player's hand too, avoiding many of the original puzzles solving elements, in favor of a blatant story telling the player. Your rival does not have the characteristics of his previous colleagues and instead there is only to congratulate the player for every chance they get. The capture of Pokemon has been simplified in the shallow Motion Control Pokemon GO while the breeding, retention and abilities mechanisms have been completely eliminated.

The previous Pokémon games offer a comprehensible basis for the gameplay by offering deeper and more sophisticated mechanics if the player wishes to engage them. "Let's go" focuses entirely on the casual side, taking out the choice of the player's hands. It is good that even the occasional "Pokémon" experience can be as much fun as it is.

In terms of basic gameplay, I was pleasantly surprised that Let's Go had a well-developed campaign that was not as ridiculously easy as many were afraid of. The classic elements of the RPG to conquer Pokémon and to participate in battles in order to train them are returning.

The game even offers convincingly challenging chances to create the best-ever level curve ever seen in the Pokémon game. If the player progresses in the game at an average pace, the opponents will always be at or just above the level of your own Pokémon, adding a layer of complexity to battles that force the player to think more strategically than simply sending a move the battle ends. This is nothing that will prevent the player from developing due to difficulties, but there is some depth in the battle system.

The visibility of the wild pokemon in the surrounding world is a welcome change from the often annoying occasional encounters of the past. The substantial focus on capturing a large number of creatures and sending them in exchange for items makes Pokémon less as a partner and more like a form of currency. The co-op mode for two players essentially violates the game, turning every battle into 2-on-1 and throwing some difficulty from the window. The fact that the second player can not even interact with the world with his own cement does not like it, as this is an optional supplement.

Presenting the game is perhaps the most remarkable aspect of "Let's Go." The charts are wonderful, and they immediately define it as the most visually appealing franchise game ever. The novelty of seeing familiar locals and high definition battles definitely contributed to much of my pleasure. Compared to leading titles for other franchises of Nintendo Switch, such as Legend of Zelda: Wild Breathing and Super Mario Odyssey, it feels like Game Freak could do much more with the graphics capabilities of the system. Even more frustrating is the fact that the frequency of the game's footage actually decreases in certain areas.

"Let's Go" may not do much for innovation, but it celebrates the legacy of Pokémon in a way that will touch any player who is not even familiar with the franchise. If anything, it is a satisfactorily small scale predecessor next year, hoping for much more ambitious records.

Send email Ethan Zack at [email protected]

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