Sunday , August 1 2021

The Story of the Battlefield War V Makes Me Like a Military FPS Game

As gamers who prioritize single players, experiences that are driven by narration, titles with many players do not have much appeal to me. This is why I don't pay too much attention to games like that Call of duty, Fortnite, Overwatch, and its kind. Not much can hold back my interest. You can only mindlessly shoot random players for so long before they become boring and repetitive. This is why I appreciate what DICE has done Battlefield V. Even though it is still a multiplayer game in essence, the introduction of narration means giving players like me an incentive to play. Because of that, I'm a big fan Battlefield VWar Story.

Instead of handling the famous World War II war like the Normandy Invasion or the Battle of the Bulge, Battlefield VThe War Story tells a lesser-known tale. Although the story is entirely fictional, their inspiration comes from real events. This gives each story a strong foundation while still allowing DICE to utilize to beautify each story for maximum effect. Best of all, those who want to know more about real life inspiration for each War Story can go and find out the truth. This is a mixture of good history and creative stories that you don't expect from a military shooter.

This prologue does a brilliant job of determining what players can expect from the War Story by giving them pieces of war. One time, the user fell to Norway via a parachute under heavy fire. Next, they drove a German Tiger Tank which led an attack on Allied forces. The gloomy narrative that plays on small sketches serves to increase the emotional impact of each segment. People don't expect to be emotional when playing First Person Shooter but this intro attracts hearts.

Battlefield V has three main War Stories at launch: "Nordlys," "Under no Flag," and "Tirailleur." The fourth story, "The Last Tiger," will be released before the year ends. Each story takes about two to three hours to complete, depending on how well you take pictures. Because I don't really like the FPS title, I need closer to three hours to complete each segment. The narrative was long enough to remain interesting but not too long to finish their remarks. After completing the intro, users are free to play the story in whatever order they want. Narratives are completely independent of each other. This makes each feel like his own epic film. While I personally would like a kind of connecting network between the stories, making it a separate experience provides a tighter focus.

I previously had the opportunity to play through the entire "Nordlys" campaign during Battlefield V preview event. This story takes place in Norway, where you can play as a young Norwegian commander who tries to save his mother from the Nazis. Of the three War Stories available, this is the most stealth-centric. You can use all firearms if you want, but obviously this stage is best played quietly. Thus, your best weapon is throwing a knife that can kill the guard calmly. To be honest, throwing knives are very effective and make everything too easy. At the same time, I cannot argue with the results.

Despite a heavy-stealth campaign, players can wear a pair of skis and use them to cross snow-covered terrain. It's actually quite funny to shoot the Nazis while flying down the mountain skiing. Walking through the snow, as you might expect, is difficult, so skiing is useful. Another unique thing about this level is the short section where Solveig (the protagonist) must find a fire to keep his body temperature rising. Even though this portion is interesting, I'm glad it doesn't last too long. Trying to stay in hiding while also running towards the fire sort of negates quietly.

"Under no Flag" is centered on a British officer and a criminal who was released from prison. Their task was to head to North Africa and disrupt the Luftwaffe airbase. This War Story is played like a version of World War II Weird couple. Although still serious, this is the lightest story of the war of the group. Burlesque between Mason officers and naughty villains are funny on points. Some dialogues appear as something cheap (and stereotypically "British") but I appreciate the sincerity provided by this mission.

This chapter is more form-free than "Nordlys." Greater locality, which allows players to complete goals in whatever way they choose. Under no Flag also gives users the opportunity to fly planes. That is if they are good at flying in the first place. In my case, I tried to avoid flying if I could because I would only fly in the air for a few minutes before falling. This chapter ends with a massive appeal to a group of Nazi forces. Although it was fun to shoot down many Nazis, the fact they gave was no real challenge that reduced my pleasure. I feel a sense of relief, not achievement, when I get to the end of the chapter; which I'm sure isn't the point. However, smart banter only saves "Under no Flag."

"Tirailleur" focused on French colonial forces from Africa who did their part to free the country they had never seen before. This chapter does a very good job of checking race and discrimination without feeling preaching. Unlike the other two chapters, this one really makes you feel like you are part of a great battle because you fight among fellow soldiers. Because of the scale of engagement, this is the most battlefield-Caring for the War Story. It was also the most grim of the stories.

The War Story is all about showing the different sides of World War II and "Tirailleur" perfectly embodying that spirit. The Second World War was not only fought by Europeans or of European descent. People from all over the world participate in wars – whether they want to or not. This particular narrative is very interesting because the soldiers fight for land that they don't even get. Even so, they fought bravely like the original French soldier born. "Tirailleur" so far is my favorite War Story and one of the most powerful experiences I've played in this year's video game.

My only major complaint with War Stories is that two of the three players need players to read the text. Don't get me wrong, I appreciate if these stories are portrayed in their native language. I have to give DICE props to add that level of authenticity. However, trying to read subtitles while focusing on actions is not easy. I know I missed a number of dialogues because I was too busy trying to stay alive. I think this game can have English voices, but it will kill some realism. In the end, this was not a deal breaker, but it was something that was rather disturbing to the experience.

I know though Battlefield VLongevity depends on the multiplayer mode, for players like me, the main image is War Stories. Like I said at the top, I don't usually play this kind of game. Therefore, I am grateful that DICE decided to truly incorporate a deep narrative experience for those who feel photographing boring online strangers. Focusing on the lesser-known World War II stories is one of the best decisions dev people can make. I definitely look forward to "The Last Tiger" and potential future War Stories. If you don't like military FPS games but enjoy history, you should help yourself and check it out Battlefield V for War Stories. This can change your outlook on all genres.

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