Sunday , January 24 2021

This week in business: Epic vs. Valve



Quote "In our analysis, 30% billing stores are marking their costs from 300% to 400%, but with developers who receive 88% of revenue and Epic receive 12%, this store will be a profitable business for us." – Tim Sweeney from Epic Games explains the thought behind the recently launched Epic Games store while casting some shadow on Steam.

Quote "It has always been clear that successful games and their large audience have a significant impact on these network effects to make sure Steam recognizes and continues to be an attractive platform for these games is an important goal for all network players." reducing the percentage required by Steam's most successful games while continuing to command a 30% reduction in revenue from smaller titles will benefit those smaller titles and their developers.

Quote "In general, we always try to show games to customers we think they will enjoy, no matter who made them, what the budget is when they're out, and so on." – Valve explains recent change, Algorithms for Steam Detection, which a number of independent developers have said have fed the volume of traffic to their games.

Quote "If no one buys your game, then Valve gets 0% and the people who are developing it are how to stick to it." – Deferver Digital Fork Parker's fake executive joins a number of Indians who appreciate changes in Steam.

Quote "One self-regulation is too late, the hunter comes, whether we like it or not." One of the artists responded to an event behind the closed gaming industry in which one of the participants warned that the industry should self-regulate garbage cans now or the government will take a beetle to the business.

Quote "As a creator, everything I'm interested in is playing in front of millions of people so we can watch them and hear about their experience." Game Pass instantly gives us the audience and gives us more energy to focus on creativity than to worry about things like monetization. "- Brian Fargo, founder of Microsoft's recent acquisition at Xiley Entertainment, has no reservations about upcoming studio titles on a subscription service.

Quote "So we created the Xbox Game Pass – we started on the console, will come to the computer and finally come to every device – we use the flywheel that we have with Xbox customers to get started on the Xbox Game Pass." – Phil Spencer opens the door to the future where gamers can play halo on their Nintendo or Sony consoles.

Quote "Since we have these world premieres and announcements, it gets a huge audience through the front door, and then our prizes and presentations are heavily watched around the world because people want to see these gaming messages." I think it's the best a way to get gamers and game makers to this audience. "- Jeff Keylly explains why game prizes devote so much time to games that have not yet emerged as an event that seems to be celebrating those last year.

Quote "My goal is definitely to continue to acquire IP – and I personally have a deep love for many of these old games, bringing them all makes sense, and we showed fans that we can actually do something with them." – After buying on Carmageddon Southeast Franchise Games this week THQ Nordic CEO Lars Wingefors says the company has not made the addition of old franchises to its lineup.

STAT | 69% – Projected increase in global AP & BP costs in the year 2019, according to IDC.

Quote "Since Article 13 makes Twitch responsible for any potential copyright infringement with uploaded works, Twitch may be forced to impose filters and measures to monitor all works uploaded by EU residents." – Twitch is amongst a number of online platforms to oppose the upcoming EU Copyright Directive that could make the copyright infringement platforms happening in their services.


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