As part of its quarterly earnings call Investors, Activision Blizzard has confirmed that about eight percent of staff will be released.
The weekend reports show that the publisher had to declare "hundreds" of redundancies this week, and today's news offers more clarity about that figure. Eight percent of Activision's workforce, equivalent to about 9,600 employees in 2018, means that about 770 employees will be affected by job losses.
In today's earnings report in the fourth quarter of 2018, Activision Blizzard CEO Bobby Kothik writes that while the company's 2018 financial results are "the best in our history, we did not realize our full potential. this will increase the size of key franchise development teams – including Call of Duty, CandyCrush, Overwatch, Warcraft, Hearthstone and Diablo – by about 20 percent to "speed up the quality and quality of content for their communities and [to support] a number of new product initiatives. "
However, the publisher also "ignores the priorities of initiatives that do not meet expectations and reduce some costs that are not related to development and administrative costs in business."
Although Activision Blizzard does not specify which areas of business will be affected, Kotaku reports that the cuts will affect Activision, Blizzard, King and studios such as High Moon. The website also received a note for Blizzard employees from President J. Alan Brack, who says that cuts have been made as a result of "staffing levels in some teams. [being] disproportionately to our present countertop. "
The affected are promised "comprehensive" benefits, health benefits, vocational training, employment aid, and profit sharing bonuses for the previous year.
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