"It's not just about removing things from Destiny 2 – but the game can't grow forever – it's about focusing refinements and evolutions on the Gambit ecosystem. "
– Bungie's Luke Smith discusses the difficulty of keeping the old as well as the new in Destiny 2.
Bungie takes a different approach to his usual communications with Destiny 2 a community that leads to a prolonged but ultimately transparent post about the state of the game and reflections from game director Luke Smith on how some of the latest changes have gone.
There is a lot of chewing on Smith's inaugural post, but other game developers familiar with fate Games may want to provide a complete reading post for candid discussions about changes in balance, design meeting, and the relationship of the game to microtransactions.
One of the more versatile excerpts from the publication deals with a problem many live games face in a few years in the world: balancing the old with the new. Smith points out that one particular part of the game, Gambit, may receive Highlander's "there can only be one" treatment soon.
Gambit itself has an interesting story that Bungie has explored in the past, but recently PvE team-to-team mode has been upgraded in the form of something called Gambit Prime. Prime upgrades the bones of the original mode and adds a layer of complexity on top of the Gambit formula, though both modes currently exist side by side. So far, anyway.
"In the future, we have to make a choice: who Gambit is Gambits Highlander. Prime or Classic, Smith writes, is not just about removing things from Destiny 2 – but the game can't grow forever – it's about focusing refinements and evolutions on the Gambit ecosystem. We think Gambit is cute and deserves more ongoing support, and we want to ultimately focus on supporting any Highlander mode. There can only be one. "
Later in the publication, Smith also offered an interesting dive Destiny 2The connection to microtransactions and the philosophies Bungee has in mind is moving forward with the coming changes Destiny 2Play Store This full dive can be found at the end of the full post, but Smith offers one stand-alone side on how previous cosmetic purchases have handled Destiny 2.
"I'm not going to say 'MTX funded the studio' or 'pay for projects like Shadowkeep " – does not fully fund any of these things, "says Smith." But it does help fund the current development of Destiny 2and allows us to fund creative endeavors that we otherwise would not be able to afford. For example: The whisper of the worm's ornaments was successful enough to pay (dev dearly) for the Zero Hour mission / rewards (this shit matters!). "